Proceedings of the the 15th International Conference on Interaction Design and Children 2016
DOI: 10.1145/2930674.2930722
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An Experiential Approach to the Design and Evaluation of a Gamified Research Tool for Law in Children's Lives

Abstract: The aim of the project Law in Children's Lives is to gamify the research activity of collecting data with a digital game to assess children's awareness of law in their everyday lives. Our main research goal is to address the theoretical and practical concerns in gamification through a user(child)-centred experiential approach. We grounded the design and evaluation of the game in the established User Experience (UX) theoretical frameworks -Hassenzahl's hedonicpragmatic model and McCarthy & Wright's four threads… Show more

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Cited by 7 publications
(1 citation statement)
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“…The researchers employed a game-based design in their study to make it easier for children to provide information. Gamification allows researchers to collect data from children in fun ways [20] without asking them questions through questionnaires. In the study, children interacted with a character "Rewdon" in an Android application.…”
Section: Text-based Authentication For Childrenmentioning
confidence: 99%
“…The researchers employed a game-based design in their study to make it easier for children to provide information. Gamification allows researchers to collect data from children in fun ways [20] without asking them questions through questionnaires. In the study, children interacted with a character "Rewdon" in an Android application.…”
Section: Text-based Authentication For Childrenmentioning
confidence: 99%