2002
DOI: 10.1016/s0167-2681(01)00216-5
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An experimental study of the repeated trust game with incomplete information

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Cited by 128 publications
(82 citation statements)
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“…In a related market environment, Bohnet et al (2005) demonstrate that providing feedback, which allows players to observe their partner's history, improves the functioning of the market since participants are found to learn the mechanics of reputation building by imitation. Anderhub et al (2002) use computers to induce the probability of facing a second mover who always reciprocate in a trust game. They conclude that reputation formation provides a reasonable account of their data.…”
Section: Related Experimental Literaturementioning
confidence: 99%
See 1 more Smart Citation
“…In a related market environment, Bohnet et al (2005) demonstrate that providing feedback, which allows players to observe their partner's history, improves the functioning of the market since participants are found to learn the mechanics of reputation building by imitation. Anderhub et al (2002) use computers to induce the probability of facing a second mover who always reciprocate in a trust game. They conclude that reputation formation provides a reasonable account of their data.…”
Section: Related Experimental Literaturementioning
confidence: 99%
“…In Roth and Schoumaker (1983) subjects also bargain with computers, but they are not aware of it. Other experiments involving computer players, but in different strategic settings, include Andreoni and Miller (1993), Anderhub et al (2002) and Grosskopf and Sarin (2010), among others. 9 In this model, such comparative static predictions depend on the specific distribution of behavioral types.…”
Section: Introductionmentioning
confidence: 99%
“…With full information, sellers can build much stronger reputations vis-à-vis all potential customers. However, somewhat 1 Similar games have previously been used to investigate issues of trust by GÜTH, OCKENFELS, and WENDEL (1997), BOHNET, FREY and HUCK (2001), ANDERHUB, ENGELMANN, and GÜTH (2002), BOLTON, KATOK, and OCKENFELS (2004), BOHNET and HUCK (2004), and BOHNET, HARMGART, HUCK, and TYRAN (2005). The binary structure of the game lends itself to a much simpler interpretation than the continuous "investment game" popularized by BERG, DICKHAUT, and MCCABE (1995).…”
Section: Introductionmentioning
confidence: 99%
“…the game ends after one round of money exchange, or repeated, i.e. it lasts several rounds [4], [5], [6]. The pairs of users could be fixed [7] or re-assigned before each round [8].…”
Section: Introductionmentioning
confidence: 99%