“…This work has used technology to improve the experience of eating food through systems that promote healthier eating [5,26,31,38], those employing augmenting sensory experience to improve liking of flavors [34,37] to those supporting social interactions around dining [35,64]. Other strands of work have focused on using food to create new experiences and practices, [20][21][22]29], supporting play [44,61], communicate data [33,49], or explore scientific concepts through embodied experience [15,36]. Despite its breadth, [24], most such work has employed traditional research and design methods, with limited effort towards novel exploratory design research methods tailored to the unique qualities of food as resource for design.…”