Abstract:The development and rapid adoption of virtual reality (VR) have brought with it the need to redefine the concept of quality of user experience (QoE). To date, QoE models for VR have provided us with a narrow view of the concept, traditionally operating under the umbrella of a single discipline (e.g., psychology) or a specific feature of the user experience (e.g., presence). Moreover, literature reviews on the topic have focused on academic articles disregarding the constant technological updates reflected in i… Show more
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