2011
DOI: 10.1007/978-3-642-19475-7_13
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An FPGA Implementation for Texture Analysis Considering the Real-Time Requirements of Vision-Based Systems

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Cited by 5 publications
(4 citation statements)
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“…Census Transform-based implementations have been well adapted particularly for obstacle detection and mobile robotics applications as shown in [15]. In the cited work an implementation of an optimized architecture based on Census Transform is presented, as well as a performance comparison between three different devices: FPGA, DSP and PC for three different Census window sizes.…”
Section: Related Workmentioning
confidence: 99%
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“…Census Transform-based implementations have been well adapted particularly for obstacle detection and mobile robotics applications as shown in [15]. In the cited work an implementation of an optimized architecture based on Census Transform is presented, as well as a performance comparison between three different devices: FPGA, DSP and PC for three different Census window sizes.…”
Section: Related Workmentioning
confidence: 99%
“…In [16] a similar architecture is designed using high-level synthesis software (GAUT), and a comparison among other works in terms of the resources needed for implementation is described. The architectures presented in [15,16] are then applied to an obstacle detection application on a mobile robot [1].…”
Section: Related Workmentioning
confidence: 99%
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“…15 Extraction of texture features for real-time applications can be accelerated by implementing algorithms, based on exploring local texture using repetitive functions i.e co-occurrence matrix and Local Binary Pattern (LBP) techniques, in parallel programming environments. [16][17][18][19] Particularly, LBP techniques have proven to be efficient for texture recognition and classification tasks while demand low computational cost. 20,21 Additionally, this type of techniques have also the advantage over other techniques in terms of tolerance against illumination variations.…”
Section: Introductionmentioning
confidence: 99%