Proceedings of the 2020 Conference on Empirical Methods in Natural Language Processing (EMNLP) 2020
DOI: 10.18653/v1/2020.emnlp-main.559
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An Imitation Game for Learning Semantic Parsers from User Interaction

Abstract: Despite the widely successful applications, building a semantic parser is still a tedious process in practice with challenges from costly data annotation and privacy risks. We suggest an alternative, human-in-the-loop methodology for learning semantic parsers directly from users. A semantic parser should be introspective of its uncertainties and prompt for user demonstrations when uncertain. In doing so it also gets to imitate the user behavior and continue improving itself autonomously with the hope that even… Show more

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Cited by 12 publications
(9 citation statements)
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References 45 publications
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“…Our question decomposition prompting serves as one of the first attempts to mitigate the error propagation issue in LLMs' multi-step reasoning, and we highlight this problem as a meaningful future direction. For example, we can further reduce errors in intermediate reasoning steps by incorporating our method into an interactive semantic parsing framework (Yao et al, 2019(Yao et al, , 2020Li et al, 2020;Zeng et al, 2020;Chen et al, 2023a,b). Since the decomposed sub-questions are in natural language, this interactive approach enables database users to easily spot the errors in each sub-question.…”
Section: Discussionmentioning
confidence: 99%
“…Our question decomposition prompting serves as one of the first attempts to mitigate the error propagation issue in LLMs' multi-step reasoning, and we highlight this problem as a meaningful future direction. For example, we can further reduce errors in intermediate reasoning steps by incorporating our method into an interactive semantic parsing framework (Yao et al, 2019(Yao et al, , 2020Li et al, 2020;Zeng et al, 2020;Chen et al, 2023a,b). Since the decomposed sub-questions are in natural language, this interactive approach enables database users to easily spot the errors in each sub-question.…”
Section: Discussionmentioning
confidence: 99%
“…RAT-SQL w. BERT LARGE 62.1 ± 1.3 (58.1) 2.3 ± 0.2 47.3 ± 3.7 37.0 ± 18.9 15.6 ± 2.0 21.8 ± 1.6 16.0 ± 3.1 3.4 ± 1.4 6.4 ± 2.3 w. GRAPPA -(59.3) w. STRUG (Human Assisted) 65.7 ± 0.7 (62.2) 5.5 ± 1.1 59.5 ± 3.2 40.7 ± 13.9 18.7 ± 2.1 26.8 ± 2.9 21.6 ± 2.3 6.3 ± 1.8 6.9 ± 0.6 w. STRUG (Automatic) 65.3 ± 0.7 (62.2) 2.8 ± 0.7 57.5 ± 0.2 44.4 ± 32.7 20.2 ± 1.6 30.2 ± 5.8 18.5 ± 1.5 6.1 ± 0.5 5.2 ± 0.5 (Hwang et al, 2019;Yavuz et al, 2018), mainly because of the simplicity of the SQL queries and large amount of data available for training, previous works have also used this dataset to demonstrate the model's generalization ability with limited training data Yao et al, 2020).…”
Section: Content Usedmentioning
confidence: 99%
“…Minecraft as an Environment for Grounded Language Understanding substantiated the advantages of building an open interactive assistant in the sandbox construction game of Minecraft instead of a "real world" assistant, which is inherently complex and inherently costly to develop and maintain. The Minecraft world's constraints (e.g., coarse 3-d voxel grid and simple physics) and the regularities in the head of the distribution of in-game tasks allow numerous scenarios for grounded NLU research [Yao et al, 2020, Srinet et al, 2020. Minecraft is an appealing competition domain due to its popularity as a video game, of all games ever released, it has the second-most total copies sold.…”
Section: Competition Typementioning
confidence: 99%