2021
DOI: 10.3390/e23111433
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An Improved Approach towards Multi-Agent Pursuit–Evasion Game Decision-Making Using Deep Reinforcement Learning

Abstract: A pursuit–evasion game is a classical maneuver confrontation problem in the multi-agent systems (MASs) domain. An online decision technique based on deep reinforcement learning (DRL) was developed in this paper to address the problem of environment sensing and decision-making in pursuit–evasion games. A control-oriented framework developed from the DRL-based multi-agent deep deterministic policy gradient (MADDPG) algorithm was built to implement multi-agent cooperative decision-making to overcome the limitatio… Show more

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Cited by 28 publications
(4 citation statements)
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References 31 publications
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“… Maolin Wang et al (2019) implemented the DDPG model to an open pursuit–evasion environment to learn the control strategy. Several researchers ( Lowe et al, 2020 ; Singh et al, 2020 ; Wan et al, 2021 ) proposed an actor-critic multi-agent DDPG algorithm to preprocess actions of multiple agents in the virtual environment.…”
Section: Related Workmentioning
confidence: 99%
“… Maolin Wang et al (2019) implemented the DDPG model to an open pursuit–evasion environment to learn the control strategy. Several researchers ( Lowe et al, 2020 ; Singh et al, 2020 ; Wan et al, 2021 ) proposed an actor-critic multi-agent DDPG algorithm to preprocess actions of multiple agents in the virtual environment.…”
Section: Related Workmentioning
confidence: 99%
“…It currently performs well on many decision-based problems. For example, in games or other fields, it has many applications [ 21 , 22 , 23 ]. At the same time, we believe that the application of reinforcement learning to NLP still has great potential.…”
Section: Related Workmentioning
confidence: 99%
“…A further intriguing possibility, and one very much in line with the value of cognition as a real-time adaptation mechanism, would be to provide a fully automated, AI-piloted vehicle, either with preset swim patterns or guided by machine learning in aimed at increasing evasion time. Such automated pursuit/avoidance agents have been explored virtually in video game development and in embodied agents by the military (e.g., [ 69 , 70 ]). A target that gets better at evading the better the sea lion gets at capturing it would certainly present a dynamic and species-relevant enrichment challenge.…”
Section: Introductionmentioning
confidence: 99%