1980
DOI: 10.1145/358876.358882
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An improved illumination model for shaded display

Abstract: To accurately render a two-dimensional image of a three-dimensional scene, global illumination information that affects the intensity of each pixel of the image must be known at the time the intensity is calculated. In a simplified form, this information is stored in a tree of "rays" extending from the viewer to the first surface encountered and from there to other surfaces and to the light sources. A visible surface algorithm creates this tree for each pixel of the display and passes it to the shader. The sha… Show more

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Cited by 1,373 publications
(246 citation statements)
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“…The signal enters into the waveguide by forcing the cells at y=0 to have the electric and magnetic fields of a plane wave (Eqs. (30)) with E 0 =0.01, c=1/ √ 2 and ω=π/100 (see figure 11). The conductivity is smoothly changed along three cells, as in Sec.…”
Section: Microstrip Waveguidementioning
confidence: 99%
“…The signal enters into the waveguide by forcing the cells at y=0 to have the electric and magnetic fields of a plane wave (Eqs. (30)) with E 0 =0.01, c=1/ √ 2 and ω=π/100 (see figure 11). The conductivity is smoothly changed along three cells, as in Sec.…”
Section: Microstrip Waveguidementioning
confidence: 99%
“…Computer graphics has made continuous progress in accuracy and efficiency since the advent in the 1970s of raytracing [1,2], which essentially simulates the transport and material interactions of photons or rays of light in a three-dimensional virtual scene. The concept is simple, but practical reality is slow and memory-intensive, so while for decades people have understood the problem to be solved -the "rendering equation" [3] -making usable visualization and rendering systems has typically entailed taking practical shortcuts with the lighting simulation.…”
Section: Prior Workmentioning
confidence: 99%
“…Only until very recently, scientists are able to capture light with a half trillion fps camera and image synthesis analysis . However, the field of computer graphics has long been rendering photorealistic images with the powerful framework of ray tracing . Previously, other authors proposed methods for rendering light shaft in a flash or of real‐time rendering.…”
Section: Introductionmentioning
confidence: 99%