2013
DOI: 10.1142/s0219467813500095
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An Improved View Frustum Culling Method Using Octrees for 3d Real-Time Rendering

Abstract: The generation of real-time 3D graphics scenes normally demands high computational requirements. Several applications can benefit from efficient algorithms for rendering complex virtual environments, such as computer games, terrain visualization, virtual reality and visual simulation. This paper describes an improved view frustum culling method using spatial partitioning based on octrees for 3D real-time rendering. The proposed method is compared against two other approaches. Experiments using four different s… Show more

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Cited by 4 publications
(2 citation statements)
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“…The approach is applied to computation of sound propagation, improving the performance of edge diffraction algorithms from a factor of 2 to 4. Carvalho et al [28] proposed an improvement to the visualization frustum culling method by using an octree based space partitioning method. This method is in some way similar to ours.…”
Section: Recent Approaches For Visibilitymentioning
confidence: 99%
“…The approach is applied to computation of sound propagation, improving the performance of edge diffraction algorithms from a factor of 2 to 4. Carvalho et al [28] proposed an improvement to the visualization frustum culling method by using an octree based space partitioning method. This method is in some way similar to ours.…”
Section: Recent Approaches For Visibilitymentioning
confidence: 99%
“…Moreover, the deep learning model [21]- [26] is also used to predict the trajectory of viewpoints, which improves the accuracy of prediction. The literature [27]- [30] introduces the visual cone clipping algorithm in the real-time rendering of large-scale terrain, which performs the necessary clipping of data objects according to the change in the viewpoint range to load data objects quickly and accurately. In addition, level-of-detail (LOD) technology [31]- [34] reduces the detailed information of data according to viewpoint position and object distance, thus improving the rendering efficiency.…”
Section: Introductionmentioning
confidence: 99%