2012
DOI: 10.1145/2240136.2240140
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An information-based dynamic extrapolation model for networked virtual environments

Abstract: Various Information Management techniques have been developed to help maintain a consistent shared virtual world in a Networked Virtual Environment. However, such techniques have to be carefully adapted to the application state dynamics and the underlying network. This work presents a novel framework that minimizes inconsistency by optimizing bandwidth usage to deliver useful information. This framework measures the state evolution using an information model and dynamically switches extrapolation models and th… Show more

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Cited by 2 publications
(3 citation statements)
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References 26 publications
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“…There is, however, no well-accepted model for a perceptually convincing method, even for visual-only applications (Zhang, Ward, & Mcloone, 2012). Murphy (2011), for example, argues that his proposed method-called projective velocity blending-leads to convincing visual object-state updates in networked games.…”
Section: Object-state Interpolationmentioning
confidence: 99%
“…There is, however, no well-accepted model for a perceptually convincing method, even for visual-only applications (Zhang, Ward, & Mcloone, 2012). Murphy (2011), for example, argues that his proposed method-called projective velocity blending-leads to convincing visual object-state updates in networked games.…”
Section: Object-state Interpolationmentioning
confidence: 99%
“…Approaches based on first-order [8] or higher-order polynomials [9] are used in the literature for VEs without haptic feedback. There is, however, no well-accepted model for a perceptually convincing method, even for visual-only applications [10]. By smoothly correcting state inconsistencies in DHVEs, higher error thresholds can be chosen, leading to a higher packet rate reduction, while satisfactory force feedback quality is still maintained.…”
Section: Traffic Control In Shared Haptic Vesmentioning
confidence: 99%
“…Such jumps can be avoided by using appropriate interpolation methods to smoothly converge from the old to the new state. Different methods, based on linear interpolation or higher-order polynomials [8], [9], [10], have been proposed for distributed applications without haptic feedback. For DHVEs, there is a lack of knowledge about which methods should be applied to achieve perceptually convincing force feedback.…”
Section: Introductionmentioning
confidence: 99%