2016
DOI: 10.1007/978-3-319-48279-8_5
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An Integrated and Iterative Research Direction for Interactive Digital Narrative

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Cited by 17 publications
(7 citation statements)
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References 27 publications
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“…As Koenitz et al (2016) have pointed out earlier, the interactive narrative designer finds their craftsmanship in the ability to express narrative through interaction. In other words, an interactive narrative designer understands the appeal of characters, or the importance of conflict and then must be able to apply this narrative sensibility when designing engaging interactions for its audiences.…”
Section: Minor Interactive Narrative Designmentioning
confidence: 99%
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“…As Koenitz et al (2016) have pointed out earlier, the interactive narrative designer finds their craftsmanship in the ability to express narrative through interaction. In other words, an interactive narrative designer understands the appeal of characters, or the importance of conflict and then must be able to apply this narrative sensibility when designing engaging interactions for its audiences.…”
Section: Minor Interactive Narrative Designmentioning
confidence: 99%
“…When they have acquired this alternative understanding of narrative, they can start using their skillset in a new way by applying specific design principles (Koenitz 2015b). For example, we ask students to design interesting narrative game mechanics (Dubbelman 2016) that invite the player to perform actions that support the construction of engaging stories and fictional worlds in the mind of the player.…”
Section: Two Approaches: Unlearn and Reusementioning
confidence: 99%
“…To connect these arguments, we summarize them here before introducing our theoretical model. Current conceptualizations of IDNs, for example, the model created to evaluate the user experience of people interacting with IDNs (Koenitz et al, 2016), describes an affective transformation as outcomes of interacting with IDNs, e.g., affective appreciation. Because of this focus on affective experiences as outcomes, immersion has received much attention and importance, as it is seen as vital to creating a viscerally affective experience.…”
Section: Forms Of Playmentioning
confidence: 99%
“…In regards to Interactive Digital Narratives (IDNs), there is still an ongoing debate to differentiate and categorize them from other interactive digital systems (Tavinor, 2008;Koenitz et al, 2016). Instead of engaging in this debate, we aim to investigate the shared characteristics of play between interactive digital systems such as IDNs and video games.…”
Section: Introductionmentioning
confidence: 99%
“…Is capable of functioning as an independent and comprehensive workspace (including an independent IDE (integrated development environment) and GUI (graphical user interface)), which allows a prospective author to create an interactive narrative work from start to finish. b. Simplifies the authoring process: the design of the storyworld/protostory and\or of the end-user interaction model/protoprocess [4] is simplified and\or made more effective, so that the tools facilitate the IDN creative process better than a generalpurpose programming language (or media processing tool) would. A 'better'\'simpler' IDN creative process could mean a workflow that is more directed and integrated, less time-consuming or one that demands fewer technical skills; improved accessibility and tangibility of design strategies and representation structures in the tool's UI, and/or improved narrative abstraction/conceptualization in the work environment, making these abstract structures and concepts ready-to-hand [5].…”
Section: Defining Authoring Toolsmentioning
confidence: 99%