2023
DOI: 10.1111/cogs.13303
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An Integrated Model of Collaborative Skill Acquisition: Anticipation, Control Tuning, and Role Adoption

Abstract: We studied collaborative skill acquisition in a dynamic setting with the game Co‐op Space Fortress. While gaining expertise, the majority of subjects became increasingly consistent in the role they adopted without being able to communicate. Moreover, they acted in anticipation of the future task state. We constructed a collaborative skill acquisition model in the cognitive architecture ACT‐R that reproduced subject skill acquisition trajectory. It modeled role adoption through reinforcement learning and predic… Show more

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Cited by 2 publications
(7 citation statements)
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References 59 publications
(107 reference statements)
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“…Specifically, the detection of resets led to an increase of the shooting range’s lower bound, and deflations led to a decrease of the shooting range’s upper bound. Because updates are directional, the model’s shot timing update mechanism resembles typical supervised learning algorithms (Dimov et al, 2023; Gianferrara, Betts, & Anderson, 2021). Such shot timing updates were carried out in production rules in ACT-R. See Appendix C for more technical details on the ACT-R model implementation and choice of parameters.…”
Section: Resultsmentioning
confidence: 99%
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“…Specifically, the detection of resets led to an increase of the shooting range’s lower bound, and deflations led to a decrease of the shooting range’s upper bound. Because updates are directional, the model’s shot timing update mechanism resembles typical supervised learning algorithms (Dimov et al, 2023; Gianferrara, Betts, & Anderson, 2021). Such shot timing updates were carried out in production rules in ACT-R. See Appendix C for more technical details on the ACT-R model implementation and choice of parameters.…”
Section: Resultsmentioning
confidence: 99%
“…They are useful to experimental researchers in so far as they provide a framework for further understanding how seemingly separate neurocognitive processes are brought together to yield complex behavior. In terms of computational simulations of human skill learning, the ACT-R architecture has proved to successfully replicate key patterns of skill acquisition across various performance and motor measures in video games (Anderson et al, 2019, 2021; Dimov et al, 2023; Gianferrara, Betts, & Anderson, 2021; Moon & Anderson, 2013; Seow et al, 2021).…”
Section: Current Computational Models Of Video Game Learningmentioning
confidence: 99%
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“…The video game in this paper is a 2‐player version of Space Fortress, called Co‐op Space Fortress,1 which has a recent ACT‐R model (Dimov et al., 2023). The data in this paper provide a further test of the Dimov model.…”
Section: Introductionmentioning
confidence: 99%