2015
DOI: 10.7717/peerj-cs.5
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An interactive audio-visual installation using ubiquitous hardware and web-based software deployment

Abstract: This paper describes an interactive audio-visual musical installation, namely MOTUS, that aims at being deployed using low-cost hardware and software. This was achieved by writing the software as a web application and using only hardware pieces that are built-in most modern personal computers. This scenario implies in specific technical restrictions, which leads to solutions combining both technical and artistic aspects of the installation. The resulting system is versatile and can be freely used from any comp… Show more

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Cited by 6 publications
(7 citation statements)
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“…This concept aligns with the ideas underlying the MOTUS (TAVARES, 2015), an audiovisual interactive installation that focuses on using affordable hardware for an engine that captures movement and converts it into musical and visual feedback. Cameras have been used in humancomputer interaction for music for decades (WINKLER, 1998), and MOTUS employs this concept while deploying its software as a webpage, thus only requiring hardware that is becoming increasingly ubiquitous (TURNER, 2021) (ZUGARA, 2021).…”
mentioning
confidence: 79%
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“…This concept aligns with the ideas underlying the MOTUS (TAVARES, 2015), an audiovisual interactive installation that focuses on using affordable hardware for an engine that captures movement and converts it into musical and visual feedback. Cameras have been used in humancomputer interaction for music for decades (WINKLER, 1998), and MOTUS employs this concept while deploying its software as a webpage, thus only requiring hardware that is becoming increasingly ubiquitous (TURNER, 2021) (ZUGARA, 2021).…”
mentioning
confidence: 79%
“…This characteristic is found, for example, in computer games, which commonly have physics engines that are unrealistic, yet foster highly engaging and immersive environments PAIVA, 2018). The link between the physical and the virtual worlds, provided by sensors and actuators, has enabled a diversity of interactive artwork, including augmented performances (WINKLER, 1998) (TAVARES et al, 2015), live audience participation (ARAÚJO et al, 2019), augmented musical instruments (TRAIL et al, 2012) (KELLER; GOMES; ALIEL, 2019), instrument development frameworks (CALEGARIO et al, 2019) (FIGUEIRO;SOARES;ROHDE, 2019), and art installations (TAVARES, 2015), (MAMEDES et al, 2011).…”
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confidence: 99%
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“…Data analysis and visualization were performed using Python (van Rossum, 1995), IPython (Perez & Granger, 2007), NumPy (van der Walt et al, 2011), Pandas (McKinney, 2010), Matplotlib (Hunter, 2007), and Seaborn (Waskom et al, 2015); Bayesian computations were carried out with PyMC3 (Salvatier et al, 2016).…”
Section: Data Analysis and Visualizationmentioning
confidence: 99%
“…In this model, we estimated the mean and standard deviation of the distribution of the chemical-shift differences (), assuming that the values are distributed approximately as Gaussian distributions with unknown mean and standard deviation. Manuscript to be reviewed Matplotlib (Hunter, 2007), and Seaborn (Waskom et al, 2015); Bayesian computations were carried out with PyMC3 (Salvatier et al, 2016).…”
Section: Computation Of the Probability Profilesmentioning
confidence: 99%