2017
DOI: 10.4018/ijvar.2017010101
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An Interactive Space as a Creature

Abstract: Interacting with an animal is a highly immersing and satisfactory experience. How can interaction with an artifact can be imbued with the quality of an interaction with a living being? The authors propose a theoretical relationship that puts the predictability of the human-artifact interaction at the center of the attribution of agency and experience of “flow.” They empirically explored three modes of interaction that differed in the level of predictability of the interactive space's behavior. The results of t… Show more

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Cited by 3 publications
(1 citation statement)
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“…I will illustrate this methodology using two of my recent works. In (Bernardet, Aleixandri, & Verschure, 2017) we investigated how non-verbal interaction controlled by a balance between predictability and probability leads to an attribution of agency to an interactive space. With the aim of building virtual humans that can convey the impression a distinct personality, we developed a non-verbal behaviour control system that is grounded in current psychological empirical finding and theory (Saberi, Bernardet, & DiPaola, 2014).…”
Section: Interaction Controlmentioning
confidence: 99%
“…I will illustrate this methodology using two of my recent works. In (Bernardet, Aleixandri, & Verschure, 2017) we investigated how non-verbal interaction controlled by a balance between predictability and probability leads to an attribution of agency to an interactive space. With the aim of building virtual humans that can convey the impression a distinct personality, we developed a non-verbal behaviour control system that is grounded in current psychological empirical finding and theory (Saberi, Bernardet, & DiPaola, 2014).…”
Section: Interaction Controlmentioning
confidence: 99%