Proceedings of the 3rd International Conference on PErvasive Technologies Related to Assistive Environments 2010
DOI: 10.1145/1839294.1839336
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An interactive user interface system for Alzheimer's intervention

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Cited by 9 publications
(6 citation statements)
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“…The doctor can then use this information to assess his or her psychological wellbeing with the goal of planning interventions or adjust therapies. The same approach is proposed for Alzheimer's interventions [110] and for other services to asses cognitive state of elders [81,82] in order to support prevention services. Playing games within these applications have also an additional positive impact on the elder's psychological factors.…”
Section: Applications For Preventionmentioning
confidence: 99%
“…The doctor can then use this information to assess his or her psychological wellbeing with the goal of planning interventions or adjust therapies. The same approach is proposed for Alzheimer's interventions [110] and for other services to asses cognitive state of elders [81,82] in order to support prevention services. Playing games within these applications have also an additional positive impact on the elder's psychological factors.…”
Section: Applications For Preventionmentioning
confidence: 99%
“…reaction-time, short-term memory, discernment) in three different cognitive games, informing about it to the beneficiary's doctor, who can use this information to assess the psychological wellbeing of the patient in order to plan interventions or adjust therapies. The same approach is proposed for Alzheimers interventions [Makedon et al 2010] and for other services to asses cognitive state of elders [Jimison et al 2004;Jimison et al 2010] in order to support prevention services. Playing games within these applicaitons have also a the additional positive impact on the elder's psychological factors.…”
Section: Applications For Preventionmentioning
confidence: 99%
“…If available, the usage of high-density visual information, such as big pictures or videos of related persons or bygone days is identified as well [5] [6]. Other examples of solutions proposed include cognitive games to decelerate the course of the disease [18], affective virtual agents (computer characters that recognize sentiment and communicate using gestures or voice output) to recognize the mood of the PwD [19], reminiscence therapy with photo and video sharing across networks [20] and music therapy to stimulate creativity [21].…”
Section: Background -Ict-related Dementia Explorationmentioning
confidence: 99%