Proceedings of the 9th ACM International Conference on PErvasive Technologies Related to Assistive Environments 2016
DOI: 10.1145/2910674.2910717
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An Interim Analysis of the Use of Virtual Reality to Enhance Upper Limb Prosthetic Training and Rehabilitation

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Cited by 7 publications
(4 citation statements)
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“…A specially designed glove was also used by Lipovský et al [28] for the self-hand rehabilitation process. Other authors [1,26] used Virtual Reality (VR) as a means of upper limb prosthetic rehabilitation. There are many more examples of immersive interfaces [3,31,45] being used in the recovery of motor functions of the patient's upper limbs, which typically involve some form of arm stretching and grabbing [28,45].…”
Section: Related Workmentioning
confidence: 99%
“…A specially designed glove was also used by Lipovský et al [28] for the self-hand rehabilitation process. Other authors [1,26] used Virtual Reality (VR) as a means of upper limb prosthetic rehabilitation. There are many more examples of immersive interfaces [3,31,45] being used in the recovery of motor functions of the patient's upper limbs, which typically involve some form of arm stretching and grabbing [28,45].…”
Section: Related Workmentioning
confidence: 99%
“…In [104] and [114], two different full body touchless rehabilitation systems based on Kinect are proposed. [41] Head movement 3D glasses Amblyopia No Munroe et al [77] Arm gesture HMD Cerebral palsy No Mavs et al [68] Head movement HMD Stroke No Knight et al [61] Entire body Visual on projected images Upper limb prosthetic training Yes Sen et al [108] Entire body 2D screen Stroke No Kato et al [56] Entire body 3D screen Stroke No Avola et al [9] Entire body 2D screen Stroke No Shiratuddin et al [109] Hands 2D screen Stroke No Saini et al [104] Entire body 2D screen Stroke No Sosa et al [114] Entire body 2D screen Multiple sclerosis No García-Martínez et al [40] Hands with specific controller 2D screen Stroke Yes Pei et al [89] Entire body 2D screen Stroke No…”
Section: Gesture Recognition and Pointingmentioning
confidence: 99%
“…As case study, the authors presented a game for hand rehabilitation by using a hand-grip sensor. Finally, there are works based on real advanced multimodal devices, as the CAREN system that performs upper limb prosthetic training and rehabilitation [61]. This system consists of 10 real-time motion capture cameras, with a double-belted instrumented treadmill and a 180 degree cylindrical screen projection device.…”
Section: Gesture Recognition and Pointingmentioning
confidence: 99%
“…Cada sinal de entrada é retificado e passa por um filtro linear que atribui peso a contribuição de cada entrada para a resposta final, com a soma de todas as entradas constituindo a corrente de entrada. Adaptado de [82] [33], [34]. Outros estudos também apontaram as próteses mioelétricas como mais efetivas no que tange a usabilidade, já que fornecem mais graus de liberdade e controle mais refinado [9], [35].…”
Section: Introductionunclassified