2019
DOI: 10.2196/preprints.13890
|View full text |Cite
Preprint
|
Sign up to set email alerts
|

An intervention for depressive symptoms using a commercial game in a mental health impatient setting. (Preprint)

Abstract: BACKGROUND Computerized mental health interventions have shown evidence of their potential benefit for mental health outcomes in young users. All of the studied interventions available in the review and scientific literature can be classified as "serious games". Serious games are computerized interventions designed from the start with the objective of improving specific desired health outcomes. Moreover, there are reports of users experiencing subjective benefits in mental health after… Show more

Help me understand this report

This publication either has no citations yet, or we are still processing them

Set email alert for when this publication receives citations?

See others like this or search for similar articles