2017
DOI: 10.24059/olj.v21i2.796
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An Investigation into Cooperative Learning in a Virtual World using Problem-Based Learning

Abstract: Three-dimensional multi-user virtual environments (MUVEs) have the potential to provide experiential learning qualitatively similar to that found in the real world. MUVEs offer a pedagogically-driven immersive learning opportunity for educationalists that is cost-effective and enjoyable. A family of digital virtual avatars was created within Second Life® to investigate the implementation of a problembased learning (PBL) task. The consensus among tertiary level educators was that the experience provided more im… Show more

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Cited by 6 publications
(2 citation statements)
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“…The use of Multi-user Virtual World Environments (MUVEs) increases student engagement compared to traditional learning methods (Claman, 2015). The experience of applying Second Life in problem-based learning has provided more immersion and participation than traditional technological support methods designed to increase the depth of learning (Parson & Bignell, 2017). Jarmon et al (2009) emphasize that SL provides practical experience during training.…”
Section: The First University To Open a Virtual Office On Secondlifementioning
confidence: 99%
“…The use of Multi-user Virtual World Environments (MUVEs) increases student engagement compared to traditional learning methods (Claman, 2015). The experience of applying Second Life in problem-based learning has provided more immersion and participation than traditional technological support methods designed to increase the depth of learning (Parson & Bignell, 2017). Jarmon et al (2009) emphasize that SL provides practical experience during training.…”
Section: The First University To Open a Virtual Office On Secondlifementioning
confidence: 99%
“…Traditionally, PBL is conducted face-to-face in classrooms prominently (Hung et al, 2008;Jonassen & Hung, 2012). Hopefully, it is possible to transfer the PBL into a virtual setting (Parson & Bignel, 2017). Thus, investigation of the impact of PBL in 3D virtual environments and the additional opportunities that these environments provide when compared to face-to-face environments is necessary (Göktaş, 2017).…”
Section: Introductionmentioning
confidence: 99%