2014
DOI: 10.1016/j.ejor.2013.06.011
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An iterative three-component heuristic for the team orienteering problem with time windows

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Cited by 86 publications
(51 citation statements)
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“…Cura [29] propose an artificial bee colony approach to solve the TOPTW which achieves comparable results. Hu and Lim [65] propose an iterative three-component heuristic for the TOPTW. The first two components are a local search procedure and a simulated annealing procedure by which the solution space is explored and a set of routes is discovered.…”
Section: The Team Orienteering Problem (With Time Windows)mentioning
confidence: 99%
“…Cura [29] propose an artificial bee colony approach to solve the TOPTW which achieves comparable results. Hu and Lim [65] propose an iterative three-component heuristic for the TOPTW. The first two components are a local search procedure and a simulated annealing procedure by which the solution space is explored and a set of routes is discovered.…”
Section: The Team Orienteering Problem (With Time Windows)mentioning
confidence: 99%
“…According to the number of time windows, the TOP can be further divided into single time window (TOP-TW) or multiple time windows (TOP-MTW) problems, which are NP-hard problems [37]. In the TOP-TW, each vertex has a fixed time window [11,38,39], and the time window constraints require that the visit to the vertex must start within the specified time [40]. In the TOP-MTW, each vertex can have multiple fixed time windows.…”
Section: Related Workmentioning
confidence: 99%
“…Kim et al [9] proposed an augmented large neighborhood search (LNS) for the same problem. Finally, Hu and Lim [8] proposed an iterative three-component heuristic for a TOP with time windows, i.e., a time window is associated with each vertex. The reader can refer to Vidal et al [13] that published a survey on the different heuristics used for solving the multi-attribute vehicle routing problems.…”
Section: Literature Reviewmentioning
confidence: 99%
“…Remember that path P k ∈ P must start from the start point v 0 , visits a subset of vertices in V and ends at vertex v n+1 . η * ← η 0 ; (the best solution found for the k th path) 8:…”
Section: A Beam Search For Computing Pathsmentioning
confidence: 99%