2018
DOI: 10.1386/eta.14.1.35_1
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An object-oriented curriculum theory for STEAM: Boundary shifters, materiality and per(form)ing 3D thinking

Abstract: How do we conceptualize transdisciplinary curriculum development and what might be the curriculum theory that is driving it? In the following I pursue the development of an object-oriented curriculum theory that assembles material agencies that form praxis in curriculum development. I am particularly interested in the potential of a science, technology, engineering, art and math (STEAM) curriculum that allows arts educators and their disciplinary counterparts an opening to think curriculum anew. I focus on var… Show more

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Cited by 19 publications
(23 citation statements)
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“…Here again, however, the tensions between Macht and Lassen technologies will be at playas explored in an array of sci-fi narratives (see, for instance, Stengers, 2018). STEM to STEAM pedagogical proposals (Knochel, 2018) that incorporate some of this line of thinking, propose to insert not just A(rt) or A(esthetics) into wild science-education but to dwell, pedagogically, on A(istheis)-to pedagogically cull the ethico-political force of the emergent assemblage, and to dwell on what this means for design pedagogy.…”
Section: Differencementioning
confidence: 99%
“…Here again, however, the tensions between Macht and Lassen technologies will be at playas explored in an array of sci-fi narratives (see, for instance, Stengers, 2018). STEM to STEAM pedagogical proposals (Knochel, 2018) that incorporate some of this line of thinking, propose to insert not just A(rt) or A(esthetics) into wild science-education but to dwell, pedagogically, on A(istheis)-to pedagogically cull the ethico-political force of the emergent assemblage, and to dwell on what this means for design pedagogy.…”
Section: Differencementioning
confidence: 99%
“…How do digital objects sustain durable material relationships to engender and/or encumber ontological assemblages? I've previously argued against the material cynicism 5 focused on digital making, and advocated for engaging the materiality of data-bodies in art education and curriculum theory (Knochel, 2018;Knochel & Patton, 2015). I'd like to pursue further the digital object within this network ontology by considering what I have referred to as per(form)ing.…”
Section: Per(form)ing the Matter Of Digital Objectsmentioning
confidence: 99%
“…Menai integralia STEAM ugdymo dalimi tapo tik XXI amžiaus pradžioje nustačius, jog STEM dalykų integravimas nedavė laukiamų rezultatų: mokiniai vertino šių disciplinų mokymąsi kaip sunkų ir neįdomų, fiksuotas nedidelis mokinių pasiekimų padidėjimas, STEM ugdymas tik neženkliai paskatino domėjimąsi inžinierinėmis bei technologinėmis profesijomis (Costantino, 2018;Perignat & Katz-Buonincontro, 2019;Yakman, 2008). Įtraukus menus tikėtasi ugdymo proceso bei jo rezultatų inovatyvumo (Costantino, 2018;Hansen, 2014), stipresnės mokinių mokymosi motyvacijos (Hunter-Doniger, 2018), įvairiapusių patirčių įgijimo (Allina, 2018), platesnio STEAM programų pritaikomumo (Knochel, 2018).…”
Section: įVadasunclassified
“…Mokslininkai mini dvejopą menų paskirtį integruojant meninio ugdymo disciplinas į STEAM ugdymą. Instrumentinė menų paskirtis siejama su mokinių emocinio įsitraukimo į ugdymo(si) procesus stiprinimu (Costantino, 2018), akademinių pasiekimų gerinimu (Payton et al, 2017), bendradarbiavimo gebėjimų (Knochel, 2018), kūrybinio bei kritinio mąstymo (Peppler & Wohlwend, 2018) ugdymu. Įžvelgiama ir giluminė menų paskirtis -išryškinant galimybes per menines veiklas mokiniam patirti nuostabos ir atradimo jausmą, eksperimentuoti idėjomis, medžiagomis, daiktais (Glass & Colleen, 2016), kelti ir spręsti aktualias žmogaus ir visuomenės būties problemas (Hunter-Doniger, 2018), atrasti naujas mokymosi prasmes (Welch, 2011).…”
Section: įVadasunclassified