“…Over the last decade, 3D digitization technologies have become an important part in the cultural heritage sector for the documentation and visualization of originals and spread beyond its main application area of archaeology [8,9] over to other humanities disciplines [10]. While large corporations such as Apple, Samsung, Huawei, or Meta strive to make the scanning and use of 3D objects via mobile apps as simple as possible for the mass consumer, professional 3D digitization methodology appears to continue to rely on long-established technologies such as Image-based modeling (e.g., SfM Photogrammetry and Multiview Stereo) or laser-, light-and LiDAR-scanners, as well as the associated, most of the time commercial software [11, p. 31] 2 The dependency on established technologies made it possible to evaluate the methods for a wide range of applications and to develop best practices for the practical digitization process, which are aimed at achieving an optimal result with regard to the prerequisites of the respective technology [13,14,15,16,17,18].…”