2012
DOI: 10.1186/1687-6180-2012-144
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An ordered topological representation of 3D triangular mesh facial surface: concept and applications

Abstract: In this article, we present an original unified framework for analyzing, describing, and encoding 3D facial surfaces. This framework allows the derivation of topologically ordered structures from triangular mesh surfaces, addressing thus the lack of ordered structure in such a modality. After describing the foundations of the framework and highlighting its advantages with respect to close representations, we show its adaptability to a variety of facial mesh surface processing tasks which includes mesh regulari… Show more

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Cited by 26 publications
(7 citation statements)
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“…The groin region, axillary region, and the side of a human body are some examples. In this way, 3D points of the real data are dependently distributed as explained in [11]. Moreover, the body sways and deep color clothes have detrimental effects which appear as holes and gaps.…”
Section: Fig 1 Methods Overview Of Structural Human Shape Analysismentioning
confidence: 99%
“…The groin region, axillary region, and the side of a human body are some examples. In this way, 3D points of the real data are dependently distributed as explained in [11]. Moreover, the body sways and deep color clothes have detrimental effects which appear as holes and gaps.…”
Section: Fig 1 Methods Overview Of Structural Human Shape Analysismentioning
confidence: 99%
“…To target the above goal, we start by the intuitive idea of defining a local ordered structure on the mesh, which can be regarded as the equivalent on the mesh manifold of the image grid. This idea was concretized first by Werghi et al [35] with the ordered ring facet (ORF). The ORF construction starts with adjacent f out facets to a central facet f c , and linearly derives an ordered ring (see Fig.…”
Section: Related Workmentioning
confidence: 99%
“…MeshLBP is a local shape representation method for directly extracting local binary patterns from 3D mesh. Basically, the algorithm forms a set of ordered ring facets (ORF) [30,31] and calculates the primitive functions such as mean or Gaussian curvature for each facet in the ring. Then, the binary patterns are obtained by thresholding the primitive function of neighboring facets by that of the centre facet.…”
Section: Skull Representation With 3d Local Shape Features 331 Meshmentioning
confidence: 99%