Abstract. This study proposes a role-playing experiment to explore the value of modern
impact-based weather forecasts on the decision-making process to (i) issue
warnings and manage the official emergency response under uncertainty and
(ii) communicate and trigger protective action at different levels of the
warning system across Europe. Here, flood or strong-wind game simulations
seek to represent the players' realistic uncertainties and dilemmas
embedded in the real-time forecasting-warning processes. The game was first
tested in two scientific workshops in Finland and France, where European
researchers, developers, forecasters and civil protection representatives
played the simulations. Two other game sessions were organized afterwards
(i) with undergraduate university students in France and (ii) with Finnish
stakeholders involved in the management of hazardous weather emergencies.
First results indicate that multi-model developments and crowdsourcing tools
increase the level of confidence in the decision-making under pressure. We
found that the role-playing approach facilitates interdisciplinary
cooperation and argumentation on emergency response in a fun and interactive
manner. The ANYCaRE experiment was proposed, therefore, as a valuable learning
tool to enhance participants' understanding of the complexities and
challenges met by various actors in weather-related emergency management.