China-Ireland International Conference on Information and Communications Technologies (CIICT 2007) 2007
DOI: 10.1049/cp:20070682
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An unobtrusive method for tracking network latency in online games

Abstract: Online games are a very important class of distributed interactive applications. Their success is heavily dependant on the level of consistency that can be maintained between participants communicating in the virtual world. Achieving a high level of consistency usually involves the transmission of a large amount of network traffic. However, if the underlying network connecting participants is unable to process this traffic, then network latency will increase, which will in turn negatively impact on consistency… Show more

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Cited by 3 publications
(1 citation statement)
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“…However, this requires extra time-related data to be transmitted within each packet, and is subject to clock skew effects. To deal with this issue, our scheme employs an unobtrusive method of tracking latency trends [Marshall et al 2007]. This method operates by predicting when packets should arrive from a sender, given that the sender is transmitting packets at a constant rate.…”
Section: Congestion Detectionmentioning
confidence: 99%
“…However, this requires extra time-related data to be transmitted within each packet, and is subject to clock skew effects. To deal with this issue, our scheme employs an unobtrusive method of tracking latency trends [Marshall et al 2007]. This method operates by predicting when packets should arrive from a sender, given that the sender is transmitting packets at a constant rate.…”
Section: Congestion Detectionmentioning
confidence: 99%