2022
DOI: 10.20527/jipf.v6i2.5389
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Analisis Kebutuhan Video Pembelajaran Bermuatan Keterampilan Pemecahan Masalah untuk Meningkatkan Hasil Belajar

Abstract: Penelitian ini bertujuan menganalisis kebutuhan video pembelajaran bermuatan keterampilan pemecahan masalah untuk meningkatkan hasil belajar. Jenis penelitian yang digunakan adalah penelitian dan pengembangan (Research and Development) dengan desain penelitian ADDIE (analysis, design, development, implementation, dan evaluating). Adapun artikel ini hanya berfokus pada tahapan analisis sebagai bagian dari studi pendahuluan. Subjek uji coba pada penelitian ini ialah 111 orang peserta didik kelas X program MIPA d… Show more

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Cited by 3 publications
(3 citation statements)
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“…Remediating misconceptions can be done by developing interactive learning media [8]. One of the learning media that is included in the category of interactive learning media is a thing which enable to make concept understanding and be able to remediate misconceptions that is the interactive e-module [9]. This module can be stored in the form of a website, which is designed and support a website [10].…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation
“…Remediating misconceptions can be done by developing interactive learning media [8]. One of the learning media that is included in the category of interactive learning media is a thing which enable to make concept understanding and be able to remediate misconceptions that is the interactive e-module [9]. This module can be stored in the form of a website, which is designed and support a website [10].…”
Section: Introductionmentioning
confidence: 99%
“…The use of interactive e-modules in remediating misconceptions is still rarely used, several previous commitments have been carried out using e-modules to remediate misconceptions, including the development of interactive e-modules using 3D Pageflip as results, a decrease in misconceptions by 52% with the results of validation of e-modules feasible and the response of educators and students is very good [9]. Then in viki et al using interactive e-modules based on cognitive conflicts get results 85.6% (very valid or feasible) [12].…”
Section: Introductionmentioning
confidence: 99%
“…The usage of interactive multimedia primarily based on scientific literacy is an critical component that needs to be developed as a learning resource to improve students' scientific literacy abilities [7]. Using interactive multimedia could make it easier for students to understand abstract physics principles and be able to process knowledge information, especially in learning physics [8]. To be able to innovate to create interactive multimedia containing scientific literacy, a needs analysis is needed.…”
Section: Introductionmentioning
confidence: 99%