Proceedings of the 11th Conference on Advances in Computer Entertainment Technology 2014
DOI: 10.1145/2663806.2663831
|View full text |Cite
|
Sign up to set email alerts
|

Analysing engaging experiences with a tangible 3D tabletop

Abstract: Tangible 3D tabletops are a novel type of interface, which combines tangible tabletop interaction with 3D projection in such a way that the tangible objects can be augmented with visual content corresponding to their physical shapes, positions and orientations on the tabletop. We present a specific tangible 3D tabletop installation, Projected Play, which was developed for and deployed at LEGO World, a four-day event at which visitors immerse themselves in the world of LEGO. The use of Projected Play was docume… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
8
0

Year Published

2014
2014
2019
2019

Publication Types

Select...
5
1
1

Relationship

2
5

Authors

Journals

citations
Cited by 8 publications
(8 citation statements)
references
References 21 publications
0
8
0
Order By: Relevance
“…Indeed, sitting around a tabletop computer allows players to be closer to the digital information, and at the same time, enhances collaboration and communication among the users [44], re-creating the experience of face-to-face gaming. Although tabletops can be augmented with technology for playing games using different flavors of augmented reality, as in [5,13], or 3-D projections [20], with the advances in touchscreen technology, a number of works have used computer vision-based tabletop computers, such as the Microsoft Surface (2001), DiamondTouch (2001) [15], and Reactable (2007) [27], as platforms for digital board game development.…”
Section: Stationary Interactive Surfacesmentioning
confidence: 99%
“…Indeed, sitting around a tabletop computer allows players to be closer to the digital information, and at the same time, enhances collaboration and communication among the users [44], re-creating the experience of face-to-face gaming. Although tabletops can be augmented with technology for playing games using different flavors of augmented reality, as in [5,13], or 3-D projections [20], with the advances in touchscreen technology, a number of works have used computer vision-based tabletop computers, such as the Microsoft Surface (2001), DiamondTouch (2001) [15], and Reactable (2007) [27], as platforms for digital board game development.…”
Section: Stationary Interactive Surfacesmentioning
confidence: 99%
“…Setups similar to ours, Projection-MR with tangibles, is used for elementary school geography lessons [44], university medical education [29], architectural planning [58], and exploring volumetric data [53]. Additionally, public installations augment objects for playful interactions [26].…”
Section: Tangible and Mixed Reality User Interfacesmentioning
confidence: 99%
“…Tangible 3D Tabletop [16,21] combines tangible tabletop interaction with 3D projection to augment tangible objects with visual content corresponding to its physical shape, position, and orientation on the tabletop. This means that the flat tabletop surface together with the tangible objects becomes a deformable interface.…”
Section: Spatial Augmented Realitymentioning
confidence: 99%
“…[26]). While research on shape-changing interfaces focused mostly on altering objects physically, a wide range of prior work aimed at changing the optical appearance of objects and environments, for example through spatial augmented reality (spatial AR, e. g. [7,31,21,24]) or fish tank VR (e. g. [36]). Spatial AR is defined as augmentation of real surfaces in a physically co-located way, for example through projection or displays.…”
Section: Introductionmentioning
confidence: 99%