2017
DOI: 10.2352/issn.2470-1173.2017.1.vda-385
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Analysis Enhanced Particle-based Flow Visualization

Abstract: Particle-based fluid simulation (PFS), such as Smoothed Particle Hydrodynamics (SPH) and Position-based Fluid (PBF), is a mesh-free method that has been widely used in various fields, including astrophysics, mechanical engineering, and biomedical engineering for the study of liquid behaviors under different circumstances. Due to its meshless nature, most analysis techniques that are developed for mesh-based data need to be adapted for the analysis of PFS data. In this work, we study a number of flow analysis t… Show more

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Cited by 4 publications
(2 citation statements)
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“…Kuhn et al construct a triangulation on particle data, and as a discrete representation of time lines they track the evolution of edges over time, wherein high FTLE values are those edges which tend to collapse in the evolution [35]. Shi et al compute the Jacobian of the flow map directly on particles by linearizing the Jacobian, and subsequently solve for it in a local neighborhood of particles in a least squares sense [36]. Our covariance-based measure for particles is related to these approaches, and generalizes them to the analysis of separation at multiple scales through diffusion geometry.…”
Section: Related Workmentioning
confidence: 99%
“…Kuhn et al construct a triangulation on particle data, and as a discrete representation of time lines they track the evolution of edges over time, wherein high FTLE values are those edges which tend to collapse in the evolution [35]. Shi et al compute the Jacobian of the flow map directly on particles by linearizing the Jacobian, and subsequently solve for it in a local neighborhood of particles in a least squares sense [36]. Our covariance-based measure for particles is related to these approaches, and generalizes them to the analysis of separation at multiple scales through diffusion geometry.…”
Section: Related Workmentioning
confidence: 99%
“…In recent years, the visualization techniques of fluid are presented to reconstruct surfaces in many literatures. The main difficulty in surface reconstruction is not only to create smooth surface, but also to protect fine details, for example splashes, sheets, and droplets [25]. The traditional methods for visualization of fluid are polygon-based, voxel-based, and point sprite algorithm [3,26].…”
Section: Related Workmentioning
confidence: 99%