2022
DOI: 10.46843/jiecr.v3i3.110
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Analysis of Learning System in Higher Collection through a Technology 4.0 Approach in the Era of Covid-19 Pandemic

Abstract: Analysis of learning management in higher education through a technology 4.0 approach. This study aims to obtain an overview of the implementation of learning management with a communication information technology approach (technology 4.0) to improve the learning management system in universities, especially the Bengkulu province UNIVED campus during the covid 19 pandemic. This research will be investigated further and more carefully on management factors. The results showed that: The availability of ICT netwo… Show more

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Cited by 5 publications
(9 citation statements)
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“…This study delved into the specific game characteristics of Quizizz, such as avatars, themes, speed scores, time limits, and entertaining music, and their contribution to students' learning interest. It resonates with the findings of Mesterjon (2021), who highlights the importance of active and creative student involvement in the learning process, facilitated by tools such as Quizizz, the current findings provided insights into which specific features of Quizizz resonate most with students. For instance, the inclusion of entertaining music and visually appealing themes emerged as particularly influential in sustaining students' interest.…”
Section: The Contribution Of Game Characteristicssupporting
confidence: 84%
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“…This study delved into the specific game characteristics of Quizizz, such as avatars, themes, speed scores, time limits, and entertaining music, and their contribution to students' learning interest. It resonates with the findings of Mesterjon (2021), who highlights the importance of active and creative student involvement in the learning process, facilitated by tools such as Quizizz, the current findings provided insights into which specific features of Quizizz resonate most with students. For instance, the inclusion of entertaining music and visually appealing themes emerged as particularly influential in sustaining students' interest.…”
Section: The Contribution Of Game Characteristicssupporting
confidence: 84%
“…This analysis included descriptive statistics, such as means and standard deviations, and inferential statistics, such as t-tests or ANOVA, depending on the research design and data characteristics. Qualitative Analysis: qualitative data collected from observations and interviews were analysed thematically to identify recurring patterns, themes, and insights regarding students' experiences and perceptions of using the Quizizz (Mesterjon et al, 2022). Ethical Considerations: ethical considerations, such as informed consent from participants, confidentiality of data, and respect for participants' rights, were ensured throughout the research process.…”
Section: Methodsmentioning
confidence: 99%
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“…During a pandemic, this application was beneficial in the teaching and learning process between lecturers and students. Overall, there is an increasing trend that influences the use of online meeting applications in solving learning problems in the future (Mesterjon et al, 2022;Pratama et al, 2020). The problem lies in the ability and readiness of the teachers, who still need to improve themselves in using the application.…”
Section: Introductionmentioning
confidence: 99%