2021
DOI: 10.3991/ijet.v16i20.24245
|View full text |Cite
|
Sign up to set email alerts
|

Analysis of Peculiarities of Using Digital Technologies in the University Professional Training Content

Abstract: The relevance of the study is due to the increasing role of digital technologies in education. The abrupt shift of universities to distance learning during the COVID-19 pandemic has created new challenges. The purpose of this article is to analyze modern problems of traditional e-learning systems and identify the most effective digital technologies for improving the design system and implementing the content of professional educational programs at the university in the context of digitalization. Scientific art… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

0
7
0

Year Published

2021
2021
2024
2024

Publication Types

Select...
6
2
1

Relationship

0
9

Authors

Journals

citations
Cited by 11 publications
(7 citation statements)
references
References 18 publications
0
7
0
Order By: Relevance
“…3. To increase the student-teacher interaction in both synchronous and asynchronous modes, universities can follow the existing model such as [33], [37] and/or technology driven solutions such as augmented reality [38]. 4.…”
Section: Conclusion and Recommendationsmentioning
confidence: 99%
“…3. To increase the student-teacher interaction in both synchronous and asynchronous modes, universities can follow the existing model such as [33], [37] and/or technology driven solutions such as augmented reality [38]. 4.…”
Section: Conclusion and Recommendationsmentioning
confidence: 99%
“…What's more, authors from other countries are also prolific. For instance, Akhmetshin, who occupied the third place with 7 articles, specialized in peculiarities analysis of digital technologies as well as digital transformation of education and universities [27]. Blayone ranked sixth with 5 publications on digitalized learning readiness of university students and teachers, proposing that digital competency development should become an education priority [28,29].…”
Section: Authorsmentioning
confidence: 99%
“…Cloud gamification has many applications in various fields and sectors, such as in the tourism sector [12,13], education [14][15][16][17][18], programming subjects [7], physics [19], cybersecurity subjects [14], language teaching [20]; health applications have also been developed to monitor brain health at home [21].…”
Section: Introductionmentioning
confidence: 99%