Volume 4: 18th International Conference on Design Education (DEC) 2021
DOI: 10.1115/detc2021-71667
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Analysis of the Knowledge Gain and Cognitive Load Experienced Due to the Computer-Aided Instruction of Additive Manufacturing Processes

Abstract: Although there is a substantial growth in the Additive Manufacturing (AM) market commensurate with the demand for products produced by AM methods, there is a shortage of skilled designers in the workforce that can apply AM effectively to meet this demand. This is due to the innate complications with cost and infrastructure for high-barrier-to-entry AM processes such as powder bed fusion when attempting to educate designers about these processes through in-person learning. To meet the demands for a skilled AM w… Show more

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Cited by 3 publications
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“…DfAM training in academic contexts is often limited to lecture-based modalities given the time and cost constraints associated with manufacturing, but interactive DfAM training has been found to be related to larger increases in DfAM self-efficacy when compared with lecture (Prabhu et al 2021), so interactive training is desirable. Emerging research suggests that virtual training for AM technologies is as effective as in-person training (Mathur et al 2021). We hypothesize that virtual prototyping activities, like the design task described here, could help promote self-efficacy and involvement in prototyping activities by providing students with low-stakes opportunities to gain competence and confidence in DfAM.…”
Section: Discussionmentioning
confidence: 95%
“…DfAM training in academic contexts is often limited to lecture-based modalities given the time and cost constraints associated with manufacturing, but interactive DfAM training has been found to be related to larger increases in DfAM self-efficacy when compared with lecture (Prabhu et al 2021), so interactive training is desirable. Emerging research suggests that virtual training for AM technologies is as effective as in-person training (Mathur et al 2021). We hypothesize that virtual prototyping activities, like the design task described here, could help promote self-efficacy and involvement in prototyping activities by providing students with low-stakes opportunities to gain competence and confidence in DfAM.…”
Section: Discussionmentioning
confidence: 95%