“…Although therapeutically simple, such virtual scenarios may nonetheless carry substantial practical benefits: VR exposure therapy for phobias for example ( Botella et al, 2017 ), solves many of the logistic issues in providing exposure therapy by enabling exposure to otherwise unavailable stimuli ( Lindner et al, 2017 , Lindner et al, 2020a ), allows tailoring of stimuli ( Rizzo et al, 2010 ) and makes it fully controllable. VR exposure therapy has been shown to be efficacious by numerous meta-analyses ( Carl et al, 2018 ; Fodor et al, 2018 ; Wechsler et al, 2019 ) and new research has demonstrated efficacy also in an automated, gamified format ( Donker et al, 2019 , Donker et al, 2020 ; Freeman et al, 2018 ; Lindner et al, 2020b ; Miloff et al, 2019 ) that makes more extensive use of the capabilities inherent to the technology, e.g. by featuring an embodied virtual therapist ( Miloff et al, 2020 ).…”