2022
DOI: 10.1109/jbhi.2021.3119202
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Analysis of Video Game Players’ Emotions and Team Performance: An Esports Tournament Case Study

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Cited by 16 publications
(5 citation statements)
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“…Various approaches for data collection in teamwork environments are widely available in the literature. Online settings have been used to measure emotional conditions or engagement in e-sports teams [21] and student groups [22,23], respectively. One of the advantages of the online setting is that it limits the need for data preparation since the records of each individual are already disentangled.…”
Section: Team Collaboration and Well-being Data Analysismentioning
confidence: 99%
“…Various approaches for data collection in teamwork environments are widely available in the literature. Online settings have been used to measure emotional conditions or engagement in e-sports teams [21] and student groups [22,23], respectively. One of the advantages of the online setting is that it limits the need for data preparation since the records of each individual are already disentangled.…”
Section: Team Collaboration and Well-being Data Analysismentioning
confidence: 99%
“…Another interesting use case of emotion analysis is done in [22]. This article explores the impact of emotions on team performance by collecting audio recordings and game logs from players during an eSports tournament.…”
Section: Literature Reviewmentioning
confidence: 99%
“…Проаналізовано його вплив на прийняття рішень, механіку ігрового процесу, концентрацію та загальну продуктивність у грі. Наприклад, було вивчено, як гравці, схильні до тильту, приймають більш імпульсивні та неоптимальні рішення порівняно з гравцями, які не схильні до тильту, що призводить до зниження їхньої результативно сті [11,13]. Інші дослідження зосереджувалися на впливі тильту на механіку ігрового процесу та технічну продуктивність [22,24].…”
Section: рекомендації для роботи в командіunclassified