Abstract:Since the "first year of VR" was launched in 2016, Virtual Reality (VR) related industries had high hopes of development, but so far, VR-exclusive games have not sold well and failed to expand the market. The study aimed to explore the aspects of VR exclusivity that affect consumers' purchase intention. This paper will analyze customers' purchase intention for VR-exclusive games based on the Marketing Mixed theory (4Ps Theory). The conclusion of this study is that product experience will affect customers' purc… Show more
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