“…Such tools also encouraged reflection about concrete local risks and adaptation actions (Glaas, Ballantyne, Neset, & Linnér, 2017). Similar studies have explored encouraging engagement with climate change through interactive graphics (Herring, VanDyke, Glenn Cummins, & Melton, 2016), through online games (Ouariachi, Olvera-Lobo, & Gutiérrez-Pérez, 2017;Reckien & Eisenack, 2013;Wu & Lee, 2015), and immersive virtual reality (Ahn et al, 2016;Joo, Ahn, Bailenson, & Park, 2014), and NGOs such as Greenpeace are making use of these technologies (Greenpeace, 2017). While there have been no assessments of Greenpeace's virtual reality app, other implementations of virtual reality devices have found them to be useful educational tools and a particularly powerful way to depict solutions (Moser & Daniels, 2017).…”