Proceedings of the 23rd Annual ACM Conference on Innovation and Technology in Computer Science Education 2018
DOI: 10.1145/3197091.3197109
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Analyzing rich qualitative data to study pencil-puzzle-based assignments in CS1 and CS2

Abstract: Pencil puzzles (puzzles such as sudoku and many others that are designed to be solved by humans, promoting computational thinking) provide a natural context for CS1/2 assignments. In a prior work we analyzed Likert-scaled student responses and assignment/course grades to show that not only are such assignments effective but are also largely independent of gender and prior computing experience. This paper focuses on open-ended student comments, both to see if they provide additional insights about the assignmen… Show more

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