2018 IEEE Frontiers in Education Conference (FIE) 2018
DOI: 10.1109/fie.2018.8658937
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Analyzing the Impact of Leaderboards in Introductory Programming Courses’ Short-Length Activities

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Cited by 5 publications
(4 citation statements)
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“…Similarly, [37] showed that after adopting a gamified platform on a C programming course, students obtained significantly higher grades than before and the dropout rate decreased by more than half. Another work reported on the significant positive impact on students' performance of the use of leaderboards in short-length programming assignments [38]. Furthermore, in the study conducted by [39], a control group of students learned logic and algorithms through traditional methods, and an experimental group learned the same content through gamification and affective recognition.…”
Section: Related Workmentioning
confidence: 99%
“…Similarly, [37] showed that after adopting a gamified platform on a C programming course, students obtained significantly higher grades than before and the dropout rate decreased by more than half. Another work reported on the significant positive impact on students' performance of the use of leaderboards in short-length programming assignments [38]. Furthermore, in the study conducted by [39], a control group of students learned logic and algorithms through traditional methods, and an experimental group learned the same content through gamification and affective recognition.…”
Section: Related Workmentioning
confidence: 99%
“…Ademais, a taxa de reprovação foi menor no grupo gamificado, sendo 18,8% vs. 21,05% do grupo de controle. Para Pontes et al (2018) e Maia e Graelml (2015), as experiências alcançaram impactos positivos. No grupo experimental, os estudantes ficaram mais engajados e conseguiram resolver mais problemas difíceis do que o grupo de controle com o método tradicional de ensino.…”
Section: Rq1 Que Evidências Existem Para a Eficácia Da Gamificação Em Disciplinas Da Computação No Ensino Superior?unclassified
“…In addition to studying the relationship between game types and personality traits, some researchers are inclined to look at motivational effect that a specific game element has on student's performance, such as leaderboards (Ortiz-Rojas, Chiluiza, K., & Valcke, 2019;De Pontes, Medeiros, Guerrero & De Figueiredo, 2019;González, 2018) or a certain combination of game element, such as game goal, choice, points, and praise delivered by a non-player character (Brom, Bromová & Děchtěrenko, 2019). Ortiz-Rojas, Chiluiza & Valcke (2019) considered association between learning performance and following background variables: sex, previous gaming experience, and undergraduate major.…”
Section: State Of the Art Reviewmentioning
confidence: 99%