Derived from User Experience (UX), Learner Experience (LX) focus on perceptions and responses during the use of computational resources in education. Literature reveals that few elements are considered in LX, impeding comprehensive understanding and effective learning experiences. To address this gap, we proposed the Design Guidelines to support LX (LEDG) in educational activities. This paper outlines the methodology for creating LEDG using Design Science Research (DSR). Experts in Computing evaluated LEDG, resulting in detailed specifications, refinement of design guidelines, and compilation of tool options for teachers. DSR adoption ensures research rigor and evidence-based development, enhancing the proposal's reliability and relevance.