2008 the Second International Conference on Advanced Engineering Computing and Applications in Sciences 2008
DOI: 10.1109/advcomp.2008.15
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Analyzing the Network Traffic Requirements of Multiplayer Online Games

Abstract: In recent years, Distributed Virtual Environments (DVEs) have become one of the major network applications, mainly due to the enormous popularity of multiplayer online games in the entertainment industry. Although the workload generated by avatars in a DVE system has already been characterized, the actual network traffic requirements of multiplayer online games are usually limited (hidden) by the available network bandwidth.In this paper, we propose the measurement of the network traffic requirements of the mo… Show more

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Cited by 8 publications
(6 citation statements)
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“…A multiplayer online game reaches peaks up to 155 kb/s with a symmetric average of 120 kb/s [17], but it is expected an increase up to several symmetric Mb/s because of video animations and fast response.…”
Section: User Services Evolution and Traffic Forecastmentioning
confidence: 99%
“…A multiplayer online game reaches peaks up to 155 kb/s with a symmetric average of 120 kb/s [17], but it is expected an increase up to several symmetric Mb/s because of video animations and fast response.…”
Section: User Services Evolution and Traffic Forecastmentioning
confidence: 99%
“…In [12] the effect of network latency with a high number of on-line players is studied. In [13] the network bandwidth requirements of some popular multi-player online games are experimentally measured by monitoring the network traffic generated by different game tournaments in a LAN Party. In [14] a micro scale modelling is described.…”
Section: Previous Workmentioning
confidence: 99%
“…Among them let be mentioned measurement of the network traffic in Internet [2], [3], traffic in the high speed networks [4], and also measurement in the next generations' networks [5], Considerable amount of attention have been given also to analysis of the network traffic caused by different applications, such as P2P [6], [7], network games [8] and VoIP application Skype [9].…”
Section: State Of the Artmentioning
confidence: 99%