2017 IEEE Virtual Reality (VR) 2017
DOI: 10.1109/vr.2017.7892345
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Anatomy builder VR: Applying a constructive learning method in the virtual reality canine skeletal system

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Cited by 36 publications
(10 citation statements)
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“…From the t ‐test results, all three groups improved their comprehension of abstract scientific concepts. This suggests that the interdisciplinary knowledge and hands‐on curriculum contributed to the improvement in the students' performance of abstract scientific concepts, which is similar to the findings from other research (Bilgin, ; Klopp et al, ; Seo et al, ). One plausible reason may be that the hands‐on curriculum helped the students form associations between theory and reality (Bilgin, ; Chien, ; Chien & Chu, ; Macdonald et al, ), and the hands‐on curriculum provided the opportunity to take part in the hands‐on activity and the tactile perception of objects (Lillard, ) to help the students gain knowledge by doing science (Klopp et al, ).…”
Section: Discussionsupporting
confidence: 89%
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“…From the t ‐test results, all three groups improved their comprehension of abstract scientific concepts. This suggests that the interdisciplinary knowledge and hands‐on curriculum contributed to the improvement in the students' performance of abstract scientific concepts, which is similar to the findings from other research (Bilgin, ; Klopp et al, ; Seo et al, ). One plausible reason may be that the hands‐on curriculum helped the students form associations between theory and reality (Bilgin, ; Chien, ; Chien & Chu, ; Macdonald et al, ), and the hands‐on curriculum provided the opportunity to take part in the hands‐on activity and the tactile perception of objects (Lillard, ) to help the students gain knowledge by doing science (Klopp et al, ).…”
Section: Discussionsupporting
confidence: 89%
“…The theoretical framework was built on the classic argument “learning by doing” (Dewey, ), which is reflected in constructivism in that individuals construct knowledge through interactions with their environment (Perkins, ; Piaget, ; Vygotsky, ). According to constructivist learning theories (Bruner, , ; Piaget, ), learning is a personal construction resulting from an experiential process and a personal experience that leads to the construction of knowledge that has personal meaning (Seo et al, ). With a hands‐on curriculum, students can use different senses by touching, feeling, moving, observing, listening, smelling, and sometimes testing materials in a controlled manner, and in this way, students can build knowledge through hands‐on‐producing experiences (Bilgin, ).…”
Section: Theoretical Frameworkmentioning
confidence: 99%
“…Moreover, virtual reality technology is widely used in medical training where live biomedical samples are not always available for training purposes. For instance, Seo et al [70] developed a virtual experience focusing on canine skeletal systems in which participants were able to freely observe and assemble the corresponding limbs. Similarly, de Mauro et al [71] proposed a simulated neurosurgical microscope to train and educate brain surgeons.…”
Section: Virtual Reality In Educationmentioning
confidence: 99%
“…In Anatomy Builder VR [20], the authors conducted studies on how a VR system can support embodied learning in anatomy education. The results indicate that the participants prefer to interact with Anatomy Builder VR system rather than to interact with the real skeletons.…”
Section: Anatomy Learning With Interactive Systemsmentioning
confidence: 99%