2020
DOI: 10.1109/tvcg.2020.2973063
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Animals in Virtual Environments

Abstract: The core idea in an XR (VR/MR/AR) application is to digitally stimulate one or more sensory systems (e.g. visual, auditory, olfactory) of the human user in an interactive way to achieve an immersive experience. Since the early 2000s biologists have been using Virtual Environments (VE) to investigate the mechanisms of behavior in non-human animals including insects, fish, and mammals. VEs have become reliable tools for studying vision, cognition, and sensory-motor control in animals. In turn, the knowledge gain… Show more

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Cited by 38 publications
(37 citation statements)
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References 89 publications
(261 reference statements)
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“…Because of this, multimodal virtual reality (VR) systems have attracted a great deal of attention (Kaushik et al, 2020) (Naik et al, 2020). The advantage of using a multimodal VR system is that not only can behavior be measured at a large spatiotemporal scale, but the transmission of stimuli can be precisely controlled and the behavioral output can be precisely measured.…”
Section: Virtual Reality For Insect Behavior Measurementsmentioning
confidence: 99%
“…Because of this, multimodal virtual reality (VR) systems have attracted a great deal of attention (Kaushik et al, 2020) (Naik et al, 2020). The advantage of using a multimodal VR system is that not only can behavior be measured at a large spatiotemporal scale, but the transmission of stimuli can be precisely controlled and the behavioral output can be precisely measured.…”
Section: Virtual Reality For Insect Behavior Measurementsmentioning
confidence: 99%
“…The current state of the art: immersive virtual reality (VR) and low-latency playback experiment-with fully animated, photo-realistic, 3D models, provide a rich experimental basis for investigating the relationship between visual inputs, neural activity, and behavior. [87][88][89][90] VR systems are also beginning to better account for species-specific sensory biases including photoreceptor sensitivity, flicker fusion rate, acuity, and depth perception. 89,91 Still, currently these approaches rely on human-in-the-loop interventions for creating stimulus with even moderate complexity.…”
Section: Declaration Of Interestsmentioning
confidence: 99%
“…[87][88][89][90] VR systems are also beginning to better account for species-specific sensory biases including photoreceptor sensitivity, flicker fusion rate, acuity, and depth perception. 89,91 Still, currently these approaches rely on human-in-the-loop interventions for creating stimulus with even moderate complexity.…”
Section: Declaration Of Interestsmentioning
confidence: 99%
“…The use of virtual stimuli has become common in studies of both human psychology and animal cognition [1][2][3][4][5][6][7]. Subjects are sometimes required to respond to virtual stimuli through real-life choices, for example by selecting between real-life objects and agents after observing relevant videos on a screen [8,9].…”
Section: Introductionmentioning
confidence: 99%