Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology 2016
DOI: 10.1145/2993369.2993373
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Animating agents based on radial view in crowd simulation

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Cited by 13 publications
(8 citation statements)
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“…Pursuits is particularly relevant to VR; the dynamic nature of VR applications often requires selecting moving targets. For example, when communicating with avatars of virtual human agents in VR, a common approach is to point at them while they move [19,22,36]. Selection of moving targets is common in VR games, and scientific simulations where users can, for example, select an object to track its development [10,11,34].…”
Section: Introductionmentioning
confidence: 99%
“…Pursuits is particularly relevant to VR; the dynamic nature of VR applications often requires selecting moving targets. For example, when communicating with avatars of virtual human agents in VR, a common approach is to point at them while they move [19,22,36]. Selection of moving targets is common in VR games, and scientific simulations where users can, for example, select an object to track its development [10,11,34].…”
Section: Introductionmentioning
confidence: 99%
“…A semantic virtual environment can support heterogeneous behaviors of crowds 19 . There are rich crowd simulation techniques 20‐23 that can be adopted in our system.…”
Section: Related Workmentioning
confidence: 99%
“…Furthermore, the agent should consider the appropriate global paths for moving to a target while collision avoidance is achieved. To locally determine the final movement direction of agents, we can adopt the navigation algorithms, such as reciprocal velocity obstacle (RVO) (Van den Berg et al 2008), radial view based method (Wong 2016), vision-based method (Dutra et al 2017), and predefined evacuation routes (Wong et al 2017).…”
Section: Durations: How Long Does a Hazard Last?mentioning
confidence: 99%