2012
DOI: 10.1145/2159516.2159517
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Animation cartography—intrinsic reconstruction of shape and motion

Abstract: In this article, we consider the problem of animation reconstruction, that is, the reconstruction of shape and motion of a deformable object from dynamic 3D scanner data, without using user-provided template models. Unlike previous work that addressed this problem, we do not rely on locally convergent optimization but present a system that can handle fast motion, temporally disrupted input, and can correctly match objects that disappear for extended time periods in acquisition holes due to occlusion. Our appro… Show more

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Cited by 78 publications
(50 citation statements)
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“…Aligning these scans is a challenging task that often requires high quality scan data and small changes of the pose in each scan [3] [21]. While most of these approaches mainly deal with high-resolution scan data, we propose a robust nonrigid global alignment that can work well even with the Kinect's resolution and noise levels.…”
Section: Related Workmentioning
confidence: 99%
“…Aligning these scans is a challenging task that often requires high quality scan data and small changes of the pose in each scan [3] [21]. While most of these approaches mainly deal with high-resolution scan data, we propose a robust nonrigid global alignment that can work well even with the Kinect's resolution and noise levels.…”
Section: Related Workmentioning
confidence: 99%
“…A number of approaches have been proposed for temporal alignment of mesh sequences based on sequential frame-to-frame surface tracking. These can be categorised into two methodologies: model-based approaches which assume a known non-rigid object class such as a person and align a prior model of the surface with successive frames (Carranza et al 2003;de Aguiar et al 2008;Starck and Hilton 2003;Vlasic et al 2008); and surfacetracking or scene flow approaches which do not assume prior knowledge of the surface structure allowing alignment of freeform non-rigid surfaces (Cagniart et al 2010a;Hilton 2005, 2007a;Tevs et al 2011;Vedula et al 2005;Wand et al 2009). …”
Section: Sequential Non-rigid Alignmentmentioning
confidence: 99%
“…Specific approaches have also been introduced for extension of optical flow to tracking of 3D facial motion from reconstructed surface sequences (Zhang et al 2004;Bradley et al 2010). Tevs et al (2011) propose an approach referred to as animation cartography where a consistent map for surface patches is constructed based on tracking of sparse landmarks. Dense mapping and correspondence of the surface is constructed assuming isometric deformation.…”
Section: Free-form Sequential Alignmentmentioning
confidence: 99%
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“…However, these approaches assume a reconstruction of the full non-rigid object surface at each time frame and do not easily extend to 4D alignment of partial surface reconstructions or depth maps. The wide-spread availability of low-cost depth sensors has motivated the development of methods for temporal correspondence or alignment and 4D modelling from partial dynamic surface observations [8,9,10,11]. Scene flow techniques [12,13] typically estimate the pairwise surface or volume correspondence between reconstructions at successive frames but do not extend to 4D alignment or correspondence across complete sequences due to drift and failure for rapid and complex motion.…”
Section: Introductionmentioning
confidence: 99%