Proceedings Computer Animation '98 (Cat. No.98EX169)
DOI: 10.1109/ca.1998.681907
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Animation of synthetic faces in MPEG-4

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Cited by 96 publications
(52 citation statements)
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“…To give the wireframe a more natural look it is texture-mapped with a facial image. Techniques that make use of a wireframe to model facial images are for example MPEG4 facial animation [Ostermann (1998)] and model based coding [Aizawa & Huang (1995);Forchheimer et al (1983)]. Both of these techniques reach very low bitrate and can maintain high spatial resolution and framerate.…”
Section: R E L a Te D Wor Kmentioning
confidence: 99%
“…To give the wireframe a more natural look it is texture-mapped with a facial image. Techniques that make use of a wireframe to model facial images are for example MPEG4 facial animation [Ostermann (1998)] and model based coding [Aizawa & Huang (1995);Forchheimer et al (1983)]. Both of these techniques reach very low bitrate and can maintain high spatial resolution and framerate.…”
Section: R E L a Te D Wor Kmentioning
confidence: 99%
“…One set of parameters can totally control the head motion and facial animations, named as Facial Animation Parameter (FAP) [11]. Here 66 low level FAPs are adopted instead of all 68 FAPs.…”
Section: Face State Representationmentioning
confidence: 99%
“…More than a hundred years after Charles Darwin proposed the idea of universal human expressions, Ekman and Friesen [1978] showed that basic human emotions and their facial expressions are universal among different cultures, and defined Facial Action Coding System (FACS) to represent major facial expressions and actions. In computer graphics and animation, FACS has been used to create emotionally expressive characters [Arya and DiPaola 2004], and acted as the conceptual foundation for Motion Picture Expert Group (MPEG) Face Animation Parameters (FAPs) in MPEG-4 standard [Ostermann 1998]. Figure 3.…”
Section: Related Workmentioning
confidence: 99%