New Perspectives on Affect and Learning Technologies 2011
DOI: 10.1007/978-1-4419-9625-1_13
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Annotating Disengagement for Spoken Dialogue Computer Tutoring

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Cited by 8 publications
(16 citation statements)
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“…Prior work suggests that gaming behaviors associated with poorer learning often occur when students lack the knowledge to answer the question [3,2]. 7 Similarly, we hypothesize that students often exhibited linguistic (NLP) gaming in our corpus because the system's limited natural language processing abilities prevented them from eliciting information they needed to answer the question. Together, the results for the NLP-Gaming and Hard Types suggest that if not remediated, disengagement can negatively impact learning when it is caused by questions presupposing knowledge the student doesn't have.…”
Section: Prediction Resultsmentioning
confidence: 93%
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“…Prior work suggests that gaming behaviors associated with poorer learning often occur when students lack the knowledge to answer the question [3,2]. 7 Similarly, we hypothesize that students often exhibited linguistic (NLP) gaming in our corpus because the system's limited natural language processing abilities prevented them from eliciting information they needed to answer the question. Together, the results for the NLP-Gaming and Hard Types suggest that if not remediated, disengagement can negatively impact learning when it is caused by questions presupposing knowledge the student doesn't have.…”
Section: Prediction Resultsmentioning
confidence: 93%
“…Our inter-annotator reliability evaluation on a corpus subset showed that our overall disengagement label (0.55 Kappa) and disengagement type labels (0.43 Kappa) can be annotated with moderate reliability on par with prior emotion annotation work [7]. For the current analysis, all student turns in the corpus were manually annotated as summarized below.…”
Section: Computer Tutoring Disengagement Datamentioning
confidence: 99%
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“…State boredom is particularly common among adolescents, who often report high levels of boredom (Caldwell, Darling, Payne, & Dowdy, 1999; Schulenberg, Martz, Maslowsky, Patrick, & Staff, 2012; Sharp et al, 2011; Shaw, Caldwell, & Kleiber, 1996; Vodanovich & Kass, 1990). Moreover, some studies have shown that state boredom in adolescence is positively associated with at-risk behaviors (e.g., Biolcati, Mancini, & Trombini, 2018; Hunter & Csikszentmihalyi, 2003; Lin, Lin, & Wu, 2009; Wegner & Flisher, 2009) and negative academic performance (e.g., Craig, Graesser, Sullins, & Gholson, 2004; Forbes-Riley, Litman, & Friedberg, 2011). Thus, it is important to pay attention to how state boredom among youth is measured.…”
mentioning
confidence: 99%