“…As we explained in our related work section, there is little reference on how to design the AR content for an educational curriculum, as most classroom implementations were done using an empirical approach and typically focused on how to integrate AR into the classroom, rather than how to customize the AR content itself. Thus, we decided to approach the design with an emergent coding approach (Blair, 2015), in which we clustered the types of microskills we could recognize in AR: (1) Perceptual, which refers to the time specific knowledge designed to attract the attention of the user and deliver visual information (Hoffmann et al, 2008;Kishishita et al, 2014;Lee et al, 2019;Rusch et al, 2013;Schwerdtfeger & Klinker, 2008;Steinberger et al, 2011;Volmer et al, 2018;Waldner et al, 2014); (2) Cognitive, which refers to the time specific knowledge to generate and collect information from the users' working memory (Beheshti et al, 2017;Cai et al, 2014;Chan et al, 2013;Kapp et al, 2019;Knierim et al, 2018;Prilla, 2019;Strzys et al, 2017); (3) Motor, which refers to the time specific knowledge to properly perform an operation or process (Bhattacharya & Winer, 2019;Eckhoff et al, 2018;Gavish et al, 2015;Mohr et al, 2017;Wang et al, 2016;Webel et al, 2013;Westerfield et al, 2015). In Table 1, we go into further detail on the educational purposes for each type of microskill and guides on how to translate it into AR in terms of content design.…”