“…A second obstacle is the phenomenon of anthropomorphizing AI systems. With the recent boom of suprahuman performance on such tasks as Atari games ( Mnih et al., 2015 ), Go ( Silver et al., 2016 ), and lung cancer detection ( Ardila et al., 2019 ), we have seen a proliferation of the anthropomorphization of AI in the media ( Proudfoot, 2011 ; Watson, 2019 ; Salles et al., 2020 ). This has been exacerbated by the ML literature itself ( Lipton and Steinhardt, 2018 ), where many ML tasks and techniques are described using the same language we would use for a human doing the task—sreading comprehension ( Hermann et al, 2015 ), music composition ( Mozer, 1994 ), curiosity ( Schmidhuber, 1991 ), fear ( Lipton et al., 2016 ), “thought” vectors ( Kiros et al, 2015 ), and “consciousness” priors ( Bengio, 2017 ).…”