2011
DOI: 10.1007/s13534-011-0027-6
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Anti-aliasing on deformed area using adaptive super sampling during volume ray-casting

Abstract: Purpose In modern GPUs, deformation has been possible to perform direct space warping in texture-based rendering and GPU-based ray-casting. The problem of direct space warping is lead to provide aliasing artifacts on deformed area. The variation of sampling interval in original space and deformed space is cause of the aliasing. Methods To reduce this artifact, we apply the adaptive super sampling method to deformed area. We divide view plane into several areas and applied different super sampling kernel to eac… Show more

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Cited by 2 publications
(1 citation statement)
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“…This issue has been addressed in the literature. When only a portion of the entire volume data was deformed, the screen area corresponding to the deformed portion was calculated in advance, and supersampling was applied to that area during rendering in [8]. In [9], an efficient approach to decompose the entire volume unequally was proposed.…”
Section: Introductionmentioning
confidence: 99%
“…This issue has been addressed in the literature. When only a portion of the entire volume data was deformed, the screen area corresponding to the deformed portion was calculated in advance, and supersampling was applied to that area during rendering in [8]. In [9], an efficient approach to decompose the entire volume unequally was proposed.…”
Section: Introductionmentioning
confidence: 99%