1987
DOI: 10.1007/bf00148974
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Anticipating the experience of higher education through computer simulation

Abstract: In industry the advantages of "realistic job preview" have been much discussed, but little is currently done in British schools to prepare students for higher education. This article describes the development stages of a principled adventure game to simulate the experience of higher education. Playing this game is intended to provide "realistic role preview" for prospective students.The simulation has been developed out of an earlier board game derived, to some extent, from research findings. More recent resea… Show more

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Cited by 7 publications
(4 citation statements)
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“…of learning to learn in a very genuine sense of the word". Entwistle, Odor and Anderson (1987) use computer simulation to raise prospective students' awareness of the demands of higher education. In the context of a learning-to-learn program, Weinstein (in press) uses a study strategy inventory to make students more aware of their own and other ways of studying.…”
Section: Learning To Learn In a Selfregulated Waymentioning
confidence: 99%
“…of learning to learn in a very genuine sense of the word". Entwistle, Odor and Anderson (1987) use computer simulation to raise prospective students' awareness of the demands of higher education. In the context of a learning-to-learn program, Weinstein (in press) uses a study strategy inventory to make students more aware of their own and other ways of studying.…”
Section: Learning To Learn In a Selfregulated Waymentioning
confidence: 99%
“…Not only should researchers reconsider how RJPs have been studied to date, but also how they may be used in the future. Entwistle et al (1987) created a computer simulated adventure game to provide a realistic job preview to students who were considering whether or not to advance to higher education. It is very likely that similar RJPs may be created and distributed to millions of users through social media sites and other technological resources.…”
Section: Jmh 202mentioning
confidence: 99%
“…While orientation programs are typically delivered through media presentations, faculty and staff presentations, and student led group discussions, Entwistle, Odor, and Anderson (1987) reported on the development of a computer-based, "principled" adventure game to simulate the experience of higher education. Playing the game is intended to provide a realistic role preview for prospective higher education students in the United Kingdom.…”
Section: Orientationmentioning
confidence: 99%
“…The program is viewed as a simple expert system providing a form of intelligent tutoring on how students might react to different college experiences, depending upon their personality. This work by Entwistle et al (1987) is important because entering students' beliefs, attitudes, and knowledge are considered to be an important component of learning about college roles, and the intervention is delivered directly to prospective students via computer simulation. Reports of early trials of the system will be available in the Fall, 1990(N. Entwistle, personal communication, April 10, 1990.…”
Section: Orientationmentioning
confidence: 99%