2011 10th Annual Workshop on Network and Systems Support for Games 2011
DOI: 10.1109/netgames.2011.6080977
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AntReckoning: Dead reckoning using interest modeling by pheromones

Abstract: Abstract-In games, the goals and interests of players are key factors in their behavior. However, techniques used by networked games to cope with infrequent updates and message loss, such as dead reckoning, estimate a player's movements based on previous observations only. The estimations are typically done using dynamics of motion, taking only inertia and external factors (e.g., gravity, wind) into account while completely ignoring the player's goals (e.g., chasing other players or collecting objects).This pa… Show more

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Cited by 3 publications
(2 citation statements)
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“…[10] used neural network technology to predict the speed change of entity. Amir Yahyavi [11] III. ROIA CLOUD PLATFORM draw on the idea of ant colony algorithm to improve the accuracy of prediction in DR algorithm.…”
Section: Related Workmentioning
confidence: 99%
“…[10] used neural network technology to predict the speed change of entity. Amir Yahyavi [11] III. ROIA CLOUD PLATFORM draw on the idea of ant colony algorithm to improve the accuracy of prediction in DR algorithm.…”
Section: Related Workmentioning
confidence: 99%
“…McCoy et al [25] used neural network technology to predict the speed change of entity. Yahyavi et al [26] draw on the idea of ant colony algorithm to improve the accuracy of prediction in DR algorithm.…”
Section: Related Workmentioning
confidence: 99%