“…The virtual experience was implemented using the C# programming language and NeoAxis (http://www.neoaxis.com), a game engine based on the Ogre rendering engine (http://www.ogre3d.org). VR has been shown to be effective in eliciting a high degree of sense of presence (Diemer, Alpers, Peperkorn, Shiban, & Mühlberger, 2015;Schubert, Friedmann, & Regenbrecht, 2001) and negative emotions (Chittaro, 2014;Diemer et al, 2015;Zanon et al, 2014). To increase sense of presence in the simulated experience, the scenario was experienced from a first-person perspective (Bergström, Kilteni, & Slater, 2016), with the help of an MRI-compatible headphones for audio stimuli, and goggles for visual stimuli.…”